Hunters,
Last year we had
several outstanding issues that we planned to address, but that we weren't able
roll out when we initially wanted. Today, we want to give an update on some
topics that players have been expecting, letting you know where they're at now
and potentially when we think you can expect to see the improvements live.
Ping Limits
Ping discrepancies
have long been a large topic among players, both within and outside of the dev
team. Many of you have pointed out to us that the existing hard limits can be
circumvented, leading to games that are frustrating for both parties.
We have been
investigating solutions that take ping into account in the matchmaking process.
The aim is to create sessions between players on roughly equal footing.
There's a balance to
be struck here, because overcorrecting can worsen the experience of people
playing during off-hours or in smaller regions by complicating their
matchmaking process. Accordingly, we spent time dedicated to collecting data
and running simulations.
We now have a solution that will go into a limited, experimental roll-out shortly. We will share more on this over the coming few weeks.
Decentralized Backend
In 2023, we realized
that in order to reliably support more players on our system, we would have to decentralize
our Backend.
The Backend is the part of Hunt's system that
handles your account, progress, matchmaking requests, and so on. The aim was to
move these features to be housed in the specific region each player is
connecting from—the same way the Session Servers were already distributed
closer to where you are.
The Decentralized Backend went live quietly ahead
of 2.0 and after a short adjustment period, has been running
reliably.
Alongside this, we intended to optimize updates so that the game
would require very little downtime during roll out. There was a multi-step
development challenge behind this, but we are now pleased to confirm that we
successfully served our very first zero-downtime update earlier this week,
thanks to tremendous efforts from our technical teams!
Duos Can Queue with
a Random Third
This is something we
are working on for this year, but it has come into competition with
necessary stability and bug fixing work that community feedback has made clear
stands at a higher priority overall.
We don't have a set date for when this feature
will be scheduled for delivery yet, but keep an eye on future updates where we fill
announce finalized roll out date as soon as we can.
Fair Play Task
Force
Since our last update
on November 22
nd, we have banned an additional 2,472 proven cheaters
from the game. We will continue to give regular updates about the topic within
the next year and look forward to sharing more with you.
More Priorities
Other changes that
will be incoming for 2025 include Ping Markers on the map for things like Cash
Registers and Envelopes, as well as the return of the DeSalle map and much more.
UI is another topic
which is at the forefront of our development efforts. We have made significant
changes and introduced some new design ideas which we will be sharing an
in-depth look at in a dedicated UI post next week.
We hope this addresses some of the topics that
have been discussed within the community. We look forward to sharing more as
the year unfolds!
- Your Hunt: Showdown 1896 team